Creating a Pouch
Creating a pouch is relatively simple once you understand the configuration.
This is a full example pouch configuration file:
name: Example
weight: 0.1
lockedItem:
material: DIAMOND_BLOCK
name: '<red><bold>Example Pouch'
lore:
- '<gray>Break 100 cobblestone blocks and'
- '<gray>10 diamond ores to unlock this pouch!'
- ''
- '<yellow>Cobblestone: %progress_breakCobblestone%/%goal_breakCobblestone%'
- '<yellow>Diamond Ores: %progress_breakDiamonds%/%goal_breakDiamonds%'
unlockedItem:
material: DIAMOND_BLOCK
name: '<green><bold>Example Pouch'
lore:
- '<gray>Break 100 cobblestone blocks and'
- '<gray>10 diamond ores to unlock this pouch!'
- ''
- '<yellow>Click to open!'
singleMission: false
missions:
breakCobblestone:
type: BLOCK_BREAK
goal: 100
parameters:
blocks:
- COBBLESTONE
breakDiamonds:
type: BLOCK_BREAK
goal: 10
parameters:
blocks:
- DIAMOND_ORE
expireTime: -1
pouchUpgrade: Example2
recipe:
shape:
- AAA
- ABA
- AAA
ingredients:
A: GLASS
B: NETHER_STAR
actions:
guaranteed:
- '[Message] text=<gray>Congratulations, you redeemed the Example Pouch!'
randomAmount: 1
random:
'0':
actions:
- '[Message] text=<green>This green message can appear 50% of the time.'
weight: 0.5
requirePermission: false
invertPermissionCheck: false
permission: actions.check
'1':
actions:
- '[Message] text=<red>This red message can appear 50% of the time.'
weight: 0.5
requirePermission: true
invertPermissionCheck: false
permission: actions.check
- name: This parameter defines the internal name of your pouch. This must be unique across all pouches.
- weight: The weight of your pouch when giverandom is used.
- lockedItem & unlockedItem: These are the items used when the pouch is locked and unlocked, respectively
- Both of these support custom model data and skull textures. Example:
-
unlockedItem: material: PLAYER_HEAD name: '<green><bold>Example Pouch' headTexture: 'example' lore: - '<gray>Break 100 cobblestone blocks and' - '<gray>10 diamond ores to unlock this pouch!' - '' - '<yellow>Click to open!'
- Model data example:
-
unlockedItem: material: PAPER modelData: 10000 name: '<green><bold>Example Pouch' lore: - '<gray>Break 100 cobblestone blocks and' - '<gray>10 diamond ores to unlock this pouch!' - '' - '<yellow>Click to open!'
- singleMission: This defines whether a single mission is required to unlock the pouch, or all missions are required.
- missions:
- type: Mission type.
- goal: The goal needed to complete the mission.
- parameters: Additional parameters. These vary per mission type - check the expansion information.
- type: Mission type.
- expireTime: The amount of time before the pouch expires. This time starts to run once the pouch is given. Set to -1 to disable.
- pouchUpgrade: This defines the pouch that can be obtained by combining multiple of the same pouch in a crafting table. Optional feature.
- recipe:
- shape: Shape of the recipe. All letters need to be specified in the ingredients, and needs to be in a 3x3 grid.
- ingredients: Ingredients to use in the shape.
- actions:
- guaranteed: These actions will always fire. Check the Actions page for a full list of actions.
- randomAmount: Amount of random actions to fire.
- random:
- actions: Actions to fire for this random object.
- weight: Weight of this random object.
- requirePermission: Whether this random object requires a permission to fire.
- invertPermissionCheck: Whether the permission check should be inverted (so it only fires if you do not have the permission). Needs "requirePermission" to be set to true.
- permission: Permission required. Needs "requirePermission" to be set to true.
- actions: Actions to fire for this random object.
If you need more help creating your pouches, feel free to reach out on Discord!