Create a Shop
Creating a shop is relatively simple once you understand the configuration.
This is a full example shop configuration file:
settings:
key: Example
command: coinshop
economy: VAULT
refreshTime: 180
persistent: false
unique: true
inventory:
title: 'Coin Shop'
rows: 3
shopSlots:
- 13
items:
'0':
available-item:
material: DIAMOND
name: '<green>Diamond'
lore:
- '<gray>Costs $10'
bought-permission: bought.diamond
bought-item:
material: DIAMOND
name: '<green>Diamond'
lore:
- '<gray>Already bought!'
required-permission: buy.diamond
no-permission-item:
material: DIAMOND
name: '<green>Diamond'
lore:
- '<gray>No permission'
commands:
- 'give %player% diamond 1'
price: 10
weight: 1.0
'1':
available-item:
material: IRON_INGOT
name: '<green>Iron Ingot'
lore:
- '<gray>Costs $5'
commands:
- 'give %player% iron_ingot 1'
price: 5
weight: 2.5
filler-items:
'0':
slots:
- 4
material: CLOCK
name: <green>%timeRemaining%
commands:
- 'say Hello!'
- settings:
- key: This is the key used to refer to this shop. Must be unique.
- command: What command should the shop use?
- economy: The economy to use. Available types:
- VAULT
- ULTRAECONOMY_<currency>: Replace <currency> with the name of your currency.
- PLAYERPOINTS
- refreshTime: How often should the shop refresh, in seconds? If set to 0, the shop won't refresh automatically.
- persistent: Should the timer and items persist after restarts?
- unique: Should the items be unique or not?
- inventory:
- title: Inventory title for this shop.
- rows: How many rows should the shop have? From 1 to 6.
- shopSlots: Where should we place the items?
- items:
- available-item, bought-item, no-permission-item: These are the items used when the item is available, bought, or the player has no permission, respectively.
- All three support custom model data and skull textures. Example:
-
available-item: material: PLAYER_HEAD headTexture: 'example' name: '<green><bold>Example Item' lore: - '<gray>Cost: 100 Money'
- Model data example:
-
item: material: PAPER modelData: 10000 name: '<green><bold>Example Item' lore: - '<gray>Cost: 100 Money'
- bought-permission: Permission used to check if the player has bought the item or not.
- required-permission: Permission required to buy this item.
- commands: Commands to execute. %player% is the placeholder used. If you want to use "bought-permission", add the permission that you're using there here.
- price: Price of this item.
- weight: Weight of this item. Higher weight = higher chance of being in the rotation.
- available-item, bought-item, no-permission-item: These are the items used when the item is available, bought, or the player has no permission, respectively.
- fillerItems:
- You can define custom items here. You need to define material, name, lore, slot(s), and commands to execute. The only placeholder available is %timeRemaining%.
If you need more help creating your shops, feel free to reach out on Discord!